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Let's Go, Pikachu! and Let's Go, Eevee! feature common elements of the main series, such as battling non-player character Pokémon Trainers and Gym Leaders with caught Pokémon creatures. However, when facing wild Pokémon, instead of battling them with the traditional battle system like in past games, the catching of Pokémon uses a system ...
PC Gamer noted that the emulator was able to run Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! shortly after the games' release, albeit with audio issues. [21] In October 2019, Gizmodo published an article noting that Yuzu was able to emulate some games at a frame rate roughly on par with the actual console hardware. [22]
This program lets the user create all kinds of Pokémon related projects such as calendars or greeting cards. Each version had stock artwork of different Generation I Pokémon. Some Pokémon were version-specific—for example, Kangaskhan was only available in the Blue version, whereas Tauros was only available in the Red version.
Along with the announcement of Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! it was confirmed that another core Pokémon role-playing game would be released in late 2019. It was clarified that the 2019 game was the one mentioned during E3 2017, not the Let's Go games.
In November 2018, a game developed by Game Freak and heavily inspired by Pokémon Go, Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! was released on the Nintendo Switch. [95] This game features Pokémon Go style catching with Joy-Con and integration between the two games. [96]
The controller is compatible with the video games Pokémon GO, Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, and Pokémon Sword and Shield. It substitutes the ball's button for an analog stick that can be pressed inwards to function as the A button, while a hidden button atop the ball acts as the B button.