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Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Mystra is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana. The article notes that Mystra is a manifestation of the ...
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game.It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s.
At the outset of Rise of the Underdark, the goddess Mystra, the Queen of Magic, has been missing for a long time. Apart from a brief resurrection in a mortal body, no one has known Mystra's whereabouts ever since her apparent death during the Time of Troubles ( Baldur's Gate fans will remember that Bhaal, the Lord of Murder, also perished ...
The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. [1] The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the ...
Eilistraee is surprisingly close to the human goddess of magic Mystra, through Qilue Veladorn, seventh of the Seven Sisters, who serves both goddesses as Chosen of Mystra and as Chosen of Eilistraee. [1] Her enemies are the drow gods of the Dark Seldarine—namely Kiaransalee, Ghaunadaur, her nephew Selvetarm and especially her own mother Lolth.
Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon. This chapter also defines the terminology of magic, and explains the Weave—the barrier and the gate between raw magic and ...
Much of the history of the Forgotten Realms detailed in novels and source books concerns the actions of various deities and The Chosen (mortal representatives with a portion of their deities' power) such as Elminster, Fzoul Chembryl, Midnight (who later became the new embodiment of the goddess of magic, Mystra [23]: 140 ), and the Seven Sisters ...
Mystra – Neutral good goddess of magic. Mystra's symbol is a circle of seven stars, or nine stars encircling a flowing red mist, or a single star. [53] Oghma – True neutral god of knowledge. Oghma's symbol is a blank scroll. [53] Savras – Lawful neutral god of divination and fate. Savras' symbol is a crystal ball containing many kinds of ...