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  2. Memory management - Wikipedia

    en.wikipedia.org/wiki/Memory_management

    Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.

  3. Memory management (operating systems) - Wikipedia

    en.wikipedia.org/wiki/Memory_management...

    Memory management consists of allocating a partition to a job when it starts and unallocating it when the job ends. Partitioned allocation usually requires some hardware support to prevent the jobs from interfering with one another or with the operating system. The IBM System/360 uses a lock-and-key technique.

  4. Memory pool - Wikipedia

    en.wikipedia.org/wiki/Memory_pool

    A simple memory pool module can allocate, for example, three pools at compile time with block sizes optimized for the application deploying the module. The application can allocate, access and free memory through the following interface: Allocate memory from the pools. The function will determine the pool where the required block fits in.

  5. Windows System Resource Manager - Wikipedia

    en.wikipedia.org/wiki/Windows_System_Resource...

    Windows System Resource Manager (WSRM) is a component of Windows Server operating systems that enables the allocation of resources, including CPU and memory resources, among multiple applications based on business priorities. An administrator sets targets for the amount of hardware resources that running applications or users are allowed to ...

  6. Region-based memory management - Wikipedia

    en.wikipedia.org/wiki/Region-based_memory_management

    The current block maintains a pointer to the next free position in the block, and if the block is filled, a new one is allocated and added to the list. When the region is deallocated, the next-free-position pointer is reset to the beginning of the first block, and the list of blocks can be reused for the next allocated region.

  7. Slab allocation - Wikipedia

    en.wikipedia.org/wiki/Slab_allocation

    When the allocator is asked to free the object's memory, it just adds the slot to the containing slab's list of free (unused) slots. The next call to create an object of the same type (or allocate memory of the same size) will return that memory slot (or some other free slot) and remove it from the list of free slots.