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  2. Synchronous culture - Wikipedia

    en.wikipedia.org/wiki/Synchronous_culture

    A synchronous or synchronized culture is a microbiological culture or a cell culture that contains cells that are all in the same growth stage. [ 1 ] [ 2 ] As numerous factors influence the cell cycle (some of them stochastic ) normal cultures have cells in all stages of the cell cycle .

  3. Diauxic growth - Wikipedia

    en.wikipedia.org/wiki/Diauxic_growth

    A simple example involves the bacterium Escherichia coli (E. coli), the best understood bacterium. The bacterium is grown on a growth media containing two types of sugars, one of which is easier to metabolize than the other (for example glucose and lactose). First, the bacterium will metabolize all the glucose, and grow at a higher speed.

  4. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    The paper is worthy of note since Liber is still active in e-learning and as one of the few papers dealing with history of e-learning. Formal Systems Inc. of Princeton, NJ, USA introduces an internet version of its Assessment Management System, which started as a DOS program in 1990.

  5. Gaming: Essays on Algorithmic Culture - Wikipedia

    en.wikipedia.org/wiki/Gaming:_Essays_on...

    These four modes of action can also be used to describe individual games: Galloway gives the examples of Tekken, Myst, Warcraft III, and Dance Dance Revolution, respectively. The fourth chapter, "Allegories of Control", uses video games, as "uniquely algorithmic cultural objects", to think through new possibilities for critical interpretation ...

  6. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  7. Continuous-flow manufacturing - Wikipedia

    en.wikipedia.org/wiki/Continuous-flow_manufacturing

    Continuous-flow manufacturing, or repetitive-flow manufacturing, is an approach to discrete manufacturing that contrasts with batch production. It is associated with a just-in-time and kanban production approach, and calls for an ongoing examination and improvement efforts which ultimately requires integration of all elements of the production ...

  8. Bulk synchronous parallel - Wikipedia

    en.wikipedia.org/wiki/Bulk_Synchronous_Parallel

    The bulk synchronous parallel (BSP) abstract computer is a bridging model for designing parallel algorithms. It is similar to the parallel random access machine (PRAM) model, but unlike PRAM, BSP does not take communication and synchronization for granted. In fact, quantifying the requisite synchronization and communication is an important part ...

  9. Hayes-Wheelwright matrix - Wikipedia

    en.wikipedia.org/wiki/Hayes-Wheelwright_matrix

    A company's place on the matrix depends on two dimensions – the process structure/process lifecycle and the product structure/product lifecycles. [1] The process structure/process lifecycle is composed of the process choice (job shop, batch, assembly line, and continuous flow) and the process structure (jumbled flow, disconnected line flow, connected line flow and continuous flow). [1]

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