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SteamWorld is an anthology series of video games created by Image & Form.All games depict the adventures of a race of steam-driven robots in a post-apocalyptic steampunk world, with different genres for each game, ranging from action and strategy to role-playing and simulation.
This is a list of puzzles that cannot be solved. An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities.
Maze: Solve the World's Most Challenging Puzzle (1985, Henry Holt and Company) is a puzzle book written and illustrated by Christopher Manson. The book was originally published as part of a contest to win $10,000. Unlike other puzzle books, each page is involved in solving the book's riddle.
Steampunk is a subgenre of science fiction, fantasy and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world wherein steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions ...
The hard problem of consciousness is the question of what consciousness is and why we have consciousness as opposed to being philosophical zombies. The adjective "hard" is to contrast with the "easy" consciousness problems, which seek to explain the mechanisms of consciousness ("why" as compared with "how", or final cause versus efficient cause ...
The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [ 1 ] [ 2 ] Boolos' article includes multiple ways of solving the problem.
"Schema" comes from the Greek word schēmat or schēma, meaning "figure". [7]Prior to its use in psychology, the term "schema" had primarily seen use in philosophy.For instance, "schemata" (especially "transcendental schemata") are crucial to the architectonic system devised by Immanuel Kant in his Critique of Pure Reason.
Malbolge was very difficult to understand when it arrived, taking two years for the first Malbolge program to appear. The author himself has never written a Malbolge program. [ 2 ] The first program was not written by a human being; it was generated by a beam search algorithm designed by Andrew Cooke and implemented in Lisp .