When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Pair by association - Wikipedia

    en.wikipedia.org/wiki/Pair_by_association

    Paired association learning can be defined as a system of learning in which items (such as words, letters, numbers, symbols etc.) are matched so that presentation of one member of the pair will cue the recall of the other member. [3] It is this learning which constitutes the basics in a paired-associate task. These tasks can be divided into the ...

  3. Associative interference - Wikipedia

    en.wikipedia.org/wiki/Associative_interference

    For example, if subjects are asked to memorize word pairs (e.g., donkey-tree and dog-tree), interference will occur when two pairs share a common associate (in this example, tree). A study using paired-associate tasks by Wickens, Born, and Allen (1963) [15] showed that if target material and interfering material decrease in similarity, a ...

  4. List of datasets in computer vision and image processing

    en.wikipedia.org/wiki/List_of_datasets_in...

    6 different real multiple choice-based exams (735 answer sheets and 33,540 answer boxes) to evaluate computer vision techniques and systems developed for multiple choice test assessment systems. None 735 answer sheets and 33,540 answer boxes Images and .mat file labels Development of multiple choice test assessment systems 2017 [204] [205]

  5. List of datasets for machine-learning research - Wikipedia

    en.wikipedia.org/wiki/List_of_datasets_for...

    Vietnamese Question Answering Dataset (UIT-ViQuAD) A large collection of Vietnamese questions for evaluating MRC models. This dataset comprises over 23,000 human-generated question-answer pairs based on 5,109 passages of 174 Vietnamese articles from Wikipedia. 23,074 Question-answer pairs Question Answering 2020 [334] Nguyen et al.

  6. State–action–reward–state–action - Wikipedia

    en.wikipedia.org/wiki/State–action–reward...

    State–action–reward–state–action (SARSA) is an algorithm for learning a Markov decision process policy, used in the reinforcement learning area of machine learning.It was proposed by Rummery and Niranjan in a technical note [1] with the name "Modified Connectionist Q-Learning" (MCQ-L).

  7. Spaced repetition - Wikipedia

    en.wikipedia.org/wiki/Spaced_repetition

    In the Leitner system, correctly answered cards are advanced to the next, less frequent box, while incorrectly answered cards return to the first box for more aggressive review and repetition. Spaced repetition is an evidence-based learning technique that is usually performed with flashcards.

  8. Indirect tests of memory - Wikipedia

    en.wikipedia.org/wiki/Indirect_tests_of_memory

    An example of a grammatical string produced using this grammar is ZGGF. An example of an ungrammatical string is ZGFG. Artificial grammar learning (AGL) is a task designed to test the process of implicit learning, which is the unconscious acquisition of knowledge and the use of this knowledge without consciously activating it. [26]

  9. Multi-agent reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_reinforcement...

    Multi-agent reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared environment. [ 1 ] Each agent is motivated by its own rewards, and does actions to advance its own interests; in some environments these interests are opposed to the ...