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Anti-tamper protection can be applied as either internally or externally to the application being protected. External anti-tampering is normally accomplished by monitoring the software to detect tampering. This type of defense is commonly expressed as malware scanners and anti-virus applications. Internal anti-tampering is used to turn an ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
Tamperproofing is a methodology used to hinder, deter or detect unauthorised access to a device or circumvention of a security system. Since any device or system can be foiled by a person with sufficient knowledge, equipment, and time, the term "tamperproof" is a misnomer unless some limitations on the tampering party's resources is explicit or assumed.
Arxan's IoT products insert the anti-tamper protection into the firmware of the device itself, causing parts of the code to continually check each other for integrity. If any tamper attempt is detected, Arxan's product can either attempt to restore the code to its original form, stop the firmware from running entirely, send a notification to ...
A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s.It evolved from the original "manual protection" system in which the program would require the user to enter a specific word from the manual before the game would start up or continue beyond a certain point.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Denuvo Anti-Tamper is an anti-tamper and digital rights management (DRM) system developed by the Austrian company Denuvo Software Solutions GmbH. The company was formed from a management buyout of DigitalWorks, the developer of SecuROM , and began developing the software in 2014.
Tamper-evident physical devices are common in sensitive computer installations. For example, network cabling can be run down transparent conduits and switches can be located in glass-fronted cabinets, allowing for any unusual device attached to the network tending to stand out in plain view.