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Final Fantasy was one of the most influential early console role-playing games and played a major role in legitimizing and popularizing the genre. [89] According to IGN's Matt Casamassina, Final Fantasy ' s storyline had a deeper and more engaging story than the original Dragon Quest (known as Dragon Warrior in North America). [90]
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]
The logo of the Final Fantasy series Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the ...
Final Fantasy is a series of role-playing video games developed and published by Square Enix (formerly Square).Its first game premiered in Japan in 1987, and Final Fantasy games have subsequently been localized for markets in North America, Europe and Australia, on nearly every video game console since its debut on the Nintendo Entertainment System.
Ivalice is described as a complex world with a very long history, and the stories of Final Fantasy Tactics, Vagrant Story, and Final Fantasy XII take place in it. [1] Though described often as a world, this was only physically true of Ivalice in Final Fantasy Tactics Advance, in which Ivalice was created parallel to the real world.
Art direction, system CG design [1] 1997: Final Fantasy Tactics: Art direction, event direction [1] 2000: Vagrant Story: Art direction, character model supervisor, artistic supervisor of menu and layout Final Fantasy IX: Special thanks 2003: Final Fantasy Tactics Advance: Artistic supervisor 2006: Final Fantasy XII: Director, visual design ...
A battle in Final Fantasy VI, showing ATB bars on the lower-right.. Active Time Battle (ATB) is a role-playing video game mechanic invented by Hiroyuki Ito.It was first used in Final Fantasy IV (1991), and patented in 1995 by Ito and Hironobu Sakaguchi, though the patent expired in 2010, allowing it to be used in any game. [1]
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