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StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS , it was co-developed by Saffire and Blizzard Entertainment .
PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers. It is published under the GPL and based upon bnetd.
StarCraft: Remastered is a remastered edition of the 1998 real-time strategy video game StarCraft and its expansion Brood War, which was released on August 14, 2017.It retains the gameplay of the original StarCraft, but features ultra-high-definition graphics (ultra HD), re-recorded audio, and Blizzard's modern online feature suite.
StarCraft: The Board Game: Brood War is a 2008 expansion to StarCraft: The Board Game. Like the base game, it was designed by Corey Konieczka and published by Fantasy Flight Games. Much of the expansion's new features is centred around the video game's own expansion, StarCraft: Brood War.
EasyBCD has a number of bootloader-related features that can be used to repair and configure the bootloader. From the "Manage Bootloader" section of EasyBCD, it is possible to switch between the BOOTMGR bootloader (used since Windows Vista) and the NTLDR bootloader (used by legacy versions of Windows, from Windows NT to Windows XP) in the MBR from within Windows by simply clicking a button.
FreeBSD is a free-software Unix-like operating system descended from the Berkeley Software Distribution (BSD). The first version was released in 1993 developed from 386BSD [3] —the first fully functional and free Unix clone—and has since continuously been the most commonly used BSD-derived operating system.
Proton is a compatibility layer that allows Windows software (primarily video games) to run on Linux-based operating systems. [1] Proton is developed by Valve in cooperation with developers from CodeWeavers. [2] It is a collection of software and libraries combined with a patched version of Wine to
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...