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  2. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba's basic step works for any base B and any m, but the recursive algorithm is most efficient when m is equal to n/2, rounded up. In particular, if n is 2 k, for some integer k, and the recursion stops only when n is 1, then the number of single-digit multiplications is 3 k, which is n c where c = log 2 3.

  3. Catalan number - Wikipedia

    en.wikipedia.org/wiki/Catalan_number

    The only known odd Catalan numbers that do not have last digit 5 are C 0 = 1, C 1 = 1, C 7 = 429, C 31, C 127 and C 255. The odd Catalan numbers, C n for n = 2 k − 1, do not have last digit 5 if n + 1 has a base 5 representation containing 0, 1 and 2 only, except in the least significant place, which could also be a 3. [3]

  4. Recursion - Wikipedia

    en.wikipedia.org/wiki/Recursion

    Recursion in computer programming is exemplified when a function is defined in terms of simpler, often smaller versions of itself. The solution to the problem is then devised by combining the solutions obtained from the simpler versions of the problem. One example application of recursion is in parsers for programming languages. The great ...

  5. Computable number - Wikipedia

    en.wikipedia.org/wiki/Computable_number

    A computable number [is] one for which there is a Turing machine which, given n on its initial tape, terminates with the nth digit of that number [encoded on its tape]. The key notions in the definition are (1) that some n is specified at the start, (2) for any n the computation only takes a finite number of steps, after which the machine ...

  6. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    Recursive drawing of a Sierpiński Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. [1] [2] Recursion solves such recursive problems by using functions that call themselves from within their own code ...

  7. Graham's number - Wikipedia

    en.wikipedia.org/wiki/Graham's_number

    However, Graham's number can be explicitly given by computable recursive formulas using Knuth's up-arrow notation or equivalent, as was done by Ronald Graham, the number's namesake. As there is a recursive formula to define it, it is much smaller than typical busy beaver numbers, the latter of which grow faster than any computable sequence ...

  8. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    Karatsuba multiplication is an O(n log 2 3) ≈ O(n 1.585) divide and conquer algorithm, that uses recursion to merge together sub calculations. By rewriting the formula, one makes it possible to do sub calculations / recursion. By doing recursion, one can solve this in a fast manner.

  9. Repeating decimal - Wikipedia

    en.wikipedia.org/wiki/Repeating_decimal

    A proper prime is a prime p which ends in the digit 1 in base 10 and whose reciprocal in base 10 has a repetend with length p − 1. In such primes, each digit 0, 1,..., 9 appears in the repeating sequence the same number of times as does each other digit (namely, ⁠ p − 1 / 10 ⁠ times). They are: [10]: 166