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  2. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Most modern monitors that are marketed for gaming have a response time of 1ms, although it is not uncommon to see <1ms response time in high end monitors, and >1ms response time on less expensive monitors or monitors that have a higher resolution. [5]

  3. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    For example, in Persona 5 and Monster Prom, turns represent high school class periods, [9] [10] and in Visigoths vs. Mall Goths, each team's turn represents a specific hour at the mall. [11] Turn-based games come in two main forms: simultaneous or sequential (also called player-alternated). Diplomacy is an example of a simultaneous turn-based game.

  4. Millisecond - Wikipedia

    en.wikipedia.org/wiki/Millisecond

    A millisecond (from milli-and second; symbol: ms) is a unit of time in the International System of Units equal to one thousandth (0.001 or 10 −3 or 1 / 1000) of a second [1] [2] or 1000 microseconds.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    cloud gaming A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch

  6. Time-division multiple access - Wikipedia

    en.wikipedia.org/wiki/Time-division_multiple_access

    Most 2G cellular systems, with the notable exception of IS-95, are based on TDMA. GSM, D-AMPS, PDC, iDEN, and PHS are examples of TDMA cellular systems.. In the GSM system, the synchronization of the mobile phones is achieved by sending timing advance commands from the base station which instruct the mobile phone to transmit earlier and by how much.

  7. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    In tabletop games and video games, game mechanics define how a game works for players. [1] Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them.

  8. Comparison of MIDI standards - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_MIDI_standards

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  9. Bandwidth-delay product - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-delay_product

    In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). [1] The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged.