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Decisive Battles of World War II: Battles in Normandy (2004) Decisive Battles of World War II: Battles in Italy (2005) Battlefront (2007 video game) (2007) (Namesake of 1986 version) Kharkov: Disaster on the Donets (2008) Across the Dnepr: Second Edition (2010) (Expansion. Remake of 2003 namesake title.)
Close Combat: A Bridge Too Far, or Close Combat II, is a World War II real-time computer wargame, developed by Atomic Games, and released on October 13, 1997.The second installment of the Close Combat series, the game is played on a two-dimensional map, between two players.
A World War II air warfare simulation game [1] Baltic 1985: Corridor to Berlin: 1984: AppII, C64 A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80
These are grand strategy computer and video games set in World War II, i.e. games that leave the player in charge of every aspect: military, economic, and political, of a country during (and possibly the period leading up to) the war.
In Making History players control the nation of their choice through a period of World War II and the years preceding it, as defined by the scenario selected. Included with the game are scenarios which start in 1936, 1939, 1941 or 1944, each crafted to reflect the historical situation at that time, while players may design their own scenarios using the either included scenario editor or SQL ...
Commandos is a stealth-oriented real-time tactics video game series. The five games released between 1998 and 2006 are all set during World War II and follow the adventures of a fictional Allied commando unit. Each mission is loosely based on historical events during World War II to carry the plot.
Strategic Command WWII Global Conflict is a grand strategy computer game developed by Fury Software, and published by Battlefront.com. The game was released on 5 March 2010. [2] It is the fourth title in the Strategic Command series. As the previous installments, it is a turn-based strategy set in World War II.
Gary Grigsby's World at War was announced in February 2004. [2] 2 by 3 Games developed it concurrently with War in the Pacific, a significantly more complicated title.The company's Joel Billings noted that playtesting World at War was relatively simple: "In WitP the longest scenario can last around 1700 turns, while GGWaW ' s longest scenario lasts around 25 turns". [3]