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Global Starcraft II League: Originally holding exclusive rights to broadcast Starcraft II in South Korea, the tournament has remained central to the Starcraft II competitions. South Korea: 2010–present Halo Championship Series: 343 industries own esports league for the Halo series. The prize pool for the 2016 series is currently 2 million ...
Pages in category "StarCraft teams" The following 18 pages are in this category, out of 18 total. This list may not reflect recent changes. A. Alliance (esports) C.
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StarCraft teams (1 C, 18 P) Pages in category "StarCraft" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. ...
In 2018, coinciding with StarCraft's 20th anniversary, Blizzard announced their own league, the Korea StarCraft League (KSL), bringing the number of professional individual leagues for StarCraft: Brood War, now StarCraft: Remastered, in Korea back to two for the first time since 2011 when the last season of MSL was played.
Conceived by Chris Metzen and James Phinney, the StarCraft series has been a commercial and critical success. The first game, StarCraft, is regarded as being highly influential in the real-time strategy genre. [6] Combined with its official expansion, Brood War, over 10 million copies of StarCraft have been sold globally. [7]
The Global StarCraft II Team League (GSTL) was a StarCraft II tournament series hosted by GomTV and Blizzard Entertainment in South Korea. It ran from 2011 to 2013 as a team event parallel to the individual Global StarCraft II League , broadcast on Thursday and Friday, to not conflict with the GSL's Monday to Wednesday broadcast.