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Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]
An infrared interactive whiteboard is a large interactive display that connects to a computer and projector. The board is typically mounted to a wall or floor stand. Movement of the user's finger, pen, or other pointer over the image projected on the whiteboard is captured by its interference with infrared light at the surface of the whiteboard.
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. Physical setting for a learning environment See also: Learning environment Learning spaces are the physical settings for learning environments of all kinds. Simon Fraser University, academic quadrangle Kings College, Cambridge University Computer lab in Bangalore Learning space or ...
TinkerPlots is exploratory data analysis and modeling software designed for use by students in grades 4 through university. [1] It was designed by Clifford Konold and Craig Miller at the University of Massachusetts Amherst and is currently published by Learn Troop. [2]
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In the early 1980s–1990s, overhead projectors were used as part of a classroom computer display/projection system. A liquid-crystal panel mounted in a plastic frame was placed on top of the overhead projector and connected to the video output of the computer, often splitting off the normal monitor output.
2008: EVL completed Cyber-Commons, a large classroom featuring a tiled display wall with a touch overlay. [7] 2012: EVL introduces CAVE 2, a 22-foot diameter and circular (320-degree) virtual reality (VR) environment. CAVE 2 initially featured 72 passive stereo displays (18 columns × 4 rows), driven by a 36-node computer cluster. [8]
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]