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Automatic double-tracking or artificial double-tracking (ADT) is an analogue recording technique designed to enhance the sound of voices or instruments during the mixing process. It uses tape delay to create a delayed copy of an audio signal which is then played back at slightly varying speed controlled by an oscillator and combined with the ...
Audio example of double tracking with 3 guitar parts with drums and bass. Double tracking or doubling is an audio recording technique in which a performer sings or plays along with their own prerecorded performance, usually to produce a stronger or bigger sound than can be obtained with a single voice or instrument.
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Beep: A Documentary History of Game Sound is a 2016 Canadian documentary film written and directed by Karen Collins, [2] who, according to Dana Plank on the Journal of the Society for American Music, has published "some of the most influential texts on the history of game audio."
In the case of scripted comedies, most bleeping may be used for humorous purposes, and other sound effects may be substituted for the bleep tone for comical effect; examples of this include a slide whistle, a baby cooing, dolphin noises, or the "boing" of a spring.
the speech may sound "choppy" (see noise gate) and difficult to understand the sudden change in sound level can be jarring to the listener. To counteract these effects, comfort noise is added, usually on the receiving end in wireless or VoIP systems, to fill in the silent portions of transmissions with artificial noise.
Artificial crowd noise is pre-recorded audio that simulates the live sounds of spectators, particularly during sporting events.. Sports teams have used artificial crowd noise to simulate stadium sounds during practices to acclimate themselves to conditions they would face in actual games, and some have accused teams of using artificial crowd noise on top of in-person crowds to distract ...
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