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RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. [1] RealSound enables 6-bit [2] digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-width modulation (PWM) drive, allowing software control of the loud speaker's amplitude of displacement.
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users [2] [3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine. [4]
audio recorder GPL-2.0-or-later: Gnome Wave Cleaner: Jeff Welty Yes No No GTK+ audio editor GPL-2.0-or-later: Jokosher: Jokosher community Yes No Yes GTK+ GPL-2.0-only with exception LMMS: Tobias Doerffel Yes Yes as of 0.4.0 with Qt4 Yes Qt multi-track audio editor intended as a replacement for Cubase-like software GPL-2.0-or-later: MusE: Yes ...
Audiokinetic Inc. is a Canadian software company based in Quebec City, Quebec [3] that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company. [4]
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
Various proprietary VoIP software FFmpeg, Ekiga, Asterisk (PBX) and almost any VoIP software voice recording: No Yes No No No G.722: ITU-T 1988-11 Free Various proprietary VoIP software Asterisk (PBX), QuteCom, FFmpeg voice recording: No Yes No No No G.722.1: ITU-T 1999-09 G.722.1 (05/05) Free [16] [17] Various proprietary VoIP software ...
Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.
AudioGaming is a French company developing procedural audio tools dedicated to sound designers and video game developers. It was founded in 2009 [ 1 ] by Amaury La Burthe, Damien Henry & Guilllaume Le Nost.