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The incidence coloring game is a graph coloring game, introduced by Andres, [28] and similar to the vertex coloring game, except Alice and Bob construct a proper incidence coloring instead of a proper vertex coloring. Its rules are as follows: Alice and Bob are coloring the incidences of a graph G with a set k of colors. Alice and Bob are ...
The top row is a series of plots using the escape time algorithm for 10000, 1000 and 100 maximum iterations per pixel respectively. The bottom row uses the same maximum iteration values but utilizes the histogram coloring method. Notice how little the coloring changes per different maximum iteration counts for the histogram coloring method plots.
Contracting an edge of a polygon-circle graph results in another polygon-circle graph. A geometric representation of the new graph may be formed by replacing the polygons corresponding to the two endpoints of the contracted edge by their convex hull. Alternatively, in the alternating sequence representing the original graph, combining the ...
Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle , quadrilateral and nonagon are exceptions, although the regular forms trigon , tetragon , and enneagon are sometimes encountered as well.
A 3-coloring of the vertices of a triangulated polygon. The blue vertices form a set of three guards, as few as is guaranteed by the art gallery theorem. However, this set is not optimal: the same polygon can be guarded by only two guards. Steve Fisk's proof is so short and elegant that it was chosen for inclusion in Proofs from THE BOOK. [4]
Vector overlay is an operation (or class of operations) in a geographic information system (GIS) for integrating two or more vector spatial data sets. Terms such as polygon overlay, map overlay, and topological overlay are often used synonymously, although they are not identical in the range of operations they include.
The radar chart is a chart and/or plot that consists of a sequence of equi-angular spokes, called radii, with each spoke representing one of the variables. The data length of a spoke is proportional to the magnitude of the variable for the data point relative to the maximum magnitude of the variable across all data points.
A drawing of the Heawood graph with three crossings. This is the minimum number of crossings among all drawings of this graph, so the graph has crossing number cr(G) = 3.. In graph theory, the crossing number cr(G) of a graph G is the lowest number of edge crossings of a plane drawing of the graph G.