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  2. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 3.0, CD-ROM edition. Game-Maker 1.0: Includes one 1.44 MB microfloppy disk containing the full set of RSD tools plus the games Sample, Terrain, Houses, Animation, Pipemare, Nebula, and Penguin Pete. Also included, beginning in version 1.04, is a separate diskette containing the GameLynk game Barracuda: Secret Mission 1. All 1.X ...

  3. DLL injection - Wikipedia

    en.wikipedia.org/wiki/DLL_injection

    In computer programming, DLL injection is a technique used for running code within the address space of another process by forcing it to load a dynamic-link library. [1] DLL injection is often used by external programs to influence the behavior of another program in a way its authors did not anticipate or intend.

  4. Category:DLL injection - Wikipedia

    en.wikipedia.org/wiki/Category:DLL_injection

    Pages in category "DLL injection" The following 2 pages are in this category, out of 2 total. This list may not reflect ... Commons Attribution-ShareAlike 4.0 ...

  5. Side-by-side assembly - Wikipedia

    en.wikipedia.org/wiki/Side-by-side_assembly

    Side-by-side assembly (SxS, or WinSxS on Microsoft Windows) technology is a standard for executable files in Windows 98 Second Edition, Windows 2000, and later versions of Windows that attempts to alleviate problems (collectively known as "DLL Hell") that arise from the use of dynamic-link libraries (DLLs) in Microsoft Windows.

  6. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  7. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    GameMaker is divided into five tools, each of which consists of a graphical interface controlled with the joystick: SceneMaker - for creating background graphics; SpriteMaker - for creating movable objects (i.e., sprites) MusicMaker - for composing musical scores; SoundMaker - for creating sound effects; The Editor - for programming the actual game

  8. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    Version 7.0 was the first to emerge under this partnership. The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.

  9. Game engine recreation - Wikipedia

    en.wikipedia.org/wiki/Game_engine_recreation

    Game engine recreation is a type of video game engine remastering process whereby a new game engine is rewritten from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and ...