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Pages in category "Female characters in video games" The following 200 pages are in this category, out of approximately 257 total.
This is a dynamic list of Native American video game characters that exclude sports and music titles. A study was published in 2009 by the University of Southern California called: "The virtual census: representations of gender, race and age in video games" and it showed that Native Americans are underrepresented in video games .
Mizzurna Falls [a] is a 1998 Japanese video game developed and published by Human Entertainment for the PlayStation. The game focuses on the search for a lost classmate in a small rural American town. The game has never been localized outside of Japan, but in 2021 an English-language fan translation project was completed and released to the ...
Alpha (video game) Alwa's Legacy; AM2R; Amazing Princess Sarah; American Girl (video game series) American Girl: Kit Mystery Challenge! The American Girls Premiere; American Hero (video game) Amnesia (2011 video game) Amnesia: Rebirth; Amnesia: The Dark Descent; Amy (video game) Anachronox; Analogue: A Hate Story; Anchorhead; Anett Futatabi ...
Pretty Girls Panic! is a Qix-like game where the player draws a line across the screen to unveil a picture of a girl in the background. In 2021, an improved version subtitled PLUS was released. The game's name is an ode to the 1990s Gals Panic games. [10] Pretty Girls Panic! has also been released on the Play Store for Android, published by ...
There are currently 4103 [a] games across both this page (M to Z) and the remainder of the list from A to L. For a chronological list, click the sort button in any of the available region's column. Games dated December 3, 1994 (JP), September 9, 1995 (NA), September 29, 1995 (EU), and November 15, 1995 (AU) are launch titles of each region ...
Aloy is a fictional character and the main protagonist of the video game series Horizon.In the games' post-apocalyptic tribal setting, she is born in 3021, raised as an outcast, and trains as a warrior in order to win a ritual competition to discover her mother's identity.
As with real children, the term refers to characters who are understood to be biologically and/or chronologically under age 18 during the course of a game in which they are depicted. In the case of characters who mature to adulthood in the course of the story, articles should only be included in this category if the character's childhood ...