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  2. NoCopyrightSounds - Wikipedia

    en.wikipedia.org/wiki/NoCopyrightSounds

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 March 2025. There is 1 pending revision awaiting review. British record label The topic of this article may not meet Wikipedia's notability guidelines for companies and organizations. Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the ...

  3. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  4. Smooth McGroove - Wikipedia

    en.wikipedia.org/wiki/Smooth_McGroove

    The band fell apart, and a few years later, Gleason decided to do more music. He began rapping about video games, and he gradually moved to a cappella music. [4] Gleason has recorded music from many popular video game series, including The Legend of Zelda, [5] Super Mario, Sonic the Hedgehog, Final Fantasy, [6] Mega Man, [7] Undertale and ...

  5. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles."

  6. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    German musician Daniel Rosenfeld had been making music under the moniker C418 since he was 15 years old, and was influenced by the electronic work of Aphex Twin. [1] From 2007, he became active on online indie game community TIGSource where he met Markus Persson, who was still in the early stages of developing Minecraft. [2]

  7. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    The first video game to feature continuous, melodic background music was Rally-X, released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay. [7] The decision to include any music into a video game meant that at some point it would have to be transcribed into computer code.

  8. Kevin MacLeod - Wikipedia

    en.wikipedia.org/wiki/Kevin_MacLeod

    Kevin MacLeod was born in Green Bay, Wisconsin in 1972. [2] He began piano lessons at a young age: "as a 4-year old or whatever it was". [3] He attended the University of Wisconsin–Green Bay (UWGB) [citation needed] where he initially studied electrical engineering; however, amid a distaste for chemistry requirements, he switched to music education after his first month.

  9. Music of Portal 2 - Wikipedia

    en.wikipedia.org/wiki/Music_of_Portal_2

    Jonathan Coulton, who provided the song "Still Alive" for the first Portal, was asked to compose the game's final credits song, "Want You Gone".. Jonathan Coulton's song "Still Alive", which is sung by GLaDOS (voiced by Ellen McLain) over Portal ' s end credits, was considered a large part of Portal's success; in designing Portal 2, Valve desired to incorporate more music into the game ...