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  2. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  3. Union type - Wikipedia

    en.wikipedia.org/wiki/Union_type

    They have some restrictions as opposed to traditional unions: in C11, they must be a member of another structure or union, [2] and in C++, they can not have methods or access specifiers. Simply omitting the class-name portion of the syntax does not make a union an anonymous union.

  4. Tagged union - Wikipedia

    en.wikipedia.org/wiki/Tagged_union

    In computer science, a tagged union, also called a variant, variant record, choice type, discriminated union, disjoint union, sum type, or coproduct, is a data structure used to hold a value that could take on several different, but fixed, types.

  5. Type punning - Wikipedia

    en.wikipedia.org/wiki/Type_punning

    bool is_negative (float x) {union {int i; float d;} my_union; my_union. d = x; return my_union. i < 0;} Accessing my_union.i after most recently writing to the other member, my_union.d , is an allowed form of type-punning in C, [ 6 ] provided that the member read is not larger than the one whose value was set (otherwise the read has unspecified ...

  6. Composite data type - Wikipedia

    en.wikipedia.org/wiki/Composite_data_type

    It is sometimes called a structure or a record or by a language-specific keyword used to define one such as struct. It falls into the aggregate type classification which includes homogenous collections such as the array and list .

  7. struct (C programming language) - Wikipedia

    en.wikipedia.org/wiki/Struct_(C_programming...

    In C++, struct is essentially the same as for C. Further, a class is the same as a struct but with different default visibility: class members are private by default, whereas struct members are public by default.

  8. typedef - Wikipedia

    en.wikipedia.org/wiki/Typedef

    Indeed, for class, struct, and union types, C++ calls the tag a class name. The correspondence between this C++ feature and typedef is very strong, extending to the fact that it is possible to shadow the simple type name in a nested scope by declaring it as the identifier of another kind of entity.

  9. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    In C, declaring a new type with the same name as an existing struct, union or enum is valid, but it is invalid in C++, because in C, struct, union, and enum types must be indicated as such whenever the type is referenced whereas in C++, all declarations of such types carry the typedef implicitly.