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Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. [1] These games share a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
Mega Limited released the source code to their client-side software around 28 January 2017 under an own license on github.com. [32] [33] MS-DOS 1.25 and 2.0 Microsoft: 1982 2018 Yes Yes Yes MIT: On 25 March 2014 Microsoft made the code to MS-DOS 1.25 and 2.0 available to the public under a Microsoft Research License for educational purposes.
It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM , the original developers have helped the projects by supplying ...
The game was by far the most extensive of any of the gold box series, in storyline depth and possibilities of advancement and equipment. The game also featured better graphics at the time as it supported VGA 256 colors instead of 16. Another minor difference is the font used in the game is less stylish, but easier to read.
Gold Box is the name for a series of role-playing video games produced by SSI. Pages in category "Gold Box" The following 16 pages are in this category, out of 16 total.
In June 2013 the project's website was redone, now featuring a gallery where users can submit their games created with libGDX. [1] [27] As of January 2016 more than 3000 games have been submitted. [28] After the source code migration to GitHub the year before, in September 2013 the issue tracker and wiki were also moved there from Google Code.
After a successful crowdfunding project on Kickstarter to develop an open-world simulation game in 2014, [130] Gavan Woolery developed several iterations of the game's engine. After running out of funding for further development, he open-sourced with support of the backers the game's engine on github.com under MIT license in August 2016.
Thousand Parsec (TP) is a free and open source project with the goal of creating a framework for turn-based space empire building games. Thousand Parsec is a framework for creating a specific group of games, which are often called 4X games , from the main phases of gameplay that arise: eXplore, eXpand, eXploit and eXterminate. [ 2 ]