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Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. [1] These games share a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
The game was by far the most extensive of any of the gold box series, in storyline depth and possibilities of advancement and equipment. The game also featured better graphics at the time as it supported VGA 256 colors instead of 16. Another minor difference is the font used in the game is less stylish, but easier to read.
The Vassal Engine is a game engine for building and playing online adaptations of board games, tabletop games and card games.It allows users to play in real time over a live Internet connection, and also by email ().
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
The Forgotten Realms Archives is a compilation of the AD&D Forgotten Realms series from the beginning of the series in 1988 through 1994, including 12 complete games. It was released in April 1997, [1] and re-released a year later as a Silver Edition, which included an interactive demo for 1998's Baldur's Gate, and republished in 2001 as part of the Gamefest Interplay collector's series ...
Gold Box is the name for a series of role-playing video games produced by SSI. Pages in category "Gold Box" The following 16 pages are in this category, out of 16 total.
Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box games, continuing the events of Pool of Radiance.
Role-playing game creation software is a game creation system (software program) intended to make it easy for non-programmers to create a role-playing video game.The target audience for most of these products is artists and creative types who have the imaginative abilities to assemble the elements of a game (artwork, plotline, music, etc.) but lack the technical skill to program it themselves.