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This is a documentation subpage for Template:Payoff matrix. It may contain usage information, categories and other content that is not part of the original template page.
There are four categories on a 2*2 matrix; horizontal is scale of payoff (or benefits), vertical is ease of implementation. By deciding where an idea falls on the pick chart four proposed project actions are provided; Possible, Implement, Challenge and Kill (thus the name PICK). Low Payoff, easy to do - Possible High Payoff, easy to do - Implement
The Military Decision Making Process [1] (MDMP [2] [3]) is a United States Army seven-step [4] process for military decision-making in both tactical and garrison environments. [1] It is indelibly linked to Troop Leading Procedures and Operations orders .
For example, in the first subgame, the choice "go to movie" offers a payoff of 9 since the decision tree terminates at the reward (9, 11), considering Player 2's previously established choice. Meanwhile, "stay home" offers a payoff of 1 since it ends at (1, 9), so Player 1 would choose "go to movie."
Decision tables are a concise visual representation for specifying which actions to perform depending on given conditions. Decision table is the term used for a Control table or State-transition table in the field of Business process modeling; they are usually formatted as the transpose of the way they are formatted in Software engineering.