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  2. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    push the constant 0.0 (a double) onto the stack dconst_1 0f 0000 1111 → 1.0 push the constant 1.0 (a double) onto the stack ddiv 6f 0110 1111 value1, value2 → result divide two doubles dload 18 0001 1000 1: index → value load a double value from a local variable #index: dload_0 26 0010 0110 → value load a double from local variable 0 ...

  3. Reference (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reference_(computer_science)

    Assignable "reference cells" provide mutable variables, data that can be modified. Such reference cells can hold any value, and so are given the polymorphic type α ref, where α is to be replaced with the type of value pointed to. These mutable references can be pointed to different objects over their lifetime.

  4. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    The Java virtual machine's set of primitive data types consists of: [12] byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address ...

  5. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    The double-dispatch can be seen in line #35, where two indirect agents are working together to provide two co-variant calls working in perfect polymorphic concert with each other. The `a_object' of the `visit' feature has an `encounter_agent' which is called with the sensor data of the `sensor_data_agent' coming from the `al_universe_object'.

  6. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  7. ANSI escape code - Wikipedia

    en.wikipedia.org/wiki/ANSI_escape_code

    All common sequences just use the parameters as a series of semicolon-separated numbers such as 1;2;3. [5]: 5.4.2 Missing numbers are treated as 0 (1;;3 acts like the middle number is 0, and no parameters at all in ESC[m acts like a 0 reset code). Some sequences (such as CUU) treat 0 as 1 in order to make missing parameters useful. [5]: F.4.2

  8. Scratchpad memory - Wikipedia

    en.wikipedia.org/wiki/Scratchpad_memory

    It was possible to place the CPU stack here, an example of the temporary workspace usage. Adapteva's Epiphany parallel coprocessor features local-stores for each core, connected by a network on a chip, with DMA possible between them and off-chip links (possibly to DRAM). The architecture is similar to Sony's Cell, except all cores can directly ...

  9. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    The original form of the pattern, appearing in Pattern Languages of Program Design 3, [2] has data races, depending on the memory model in use, and it is hard to get right. Some consider it to be an anti-pattern. [3] There are valid forms of the pattern, including the use of the volatile keyword in Java and explicit memory barriers in C++. [4]