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  2. TrueAchievements - Wikipedia

    en.wikipedia.org/wiki/TrueAchievements

    TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.

  3. Rank abundance curve - Wikipedia

    en.wikipedia.org/wiki/Rank_abundance_curve

    Quantitative comparison of rank abundance curves of different communities can be done using RADanalysis package in R.This package uses the max rank normalization method [1] in which a rank abundance distribution is made by normalization of rank abundance curves of communities to the same number of ranks and then normalize the relative abundances to one.

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  5. What Is a Rarity Tool for an NFT? Which One Should You Be Using?

    www.aol.com/rarity-tool-nft-one-using-221932431.html

    Rarity.Tools shows users exactly what factors contribute to its rarity score. Additionally, the platform assesses each NFT based on the community that created it, since each community places ...

  6. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    We have that (+) = + (), doing the change of variable in terms of the standard score =, we have , and this integral is independent of and . We only need to calculate each integral for the cases n = 1 , 2 , 3 {\displaystyle n=1,2,3} .

  7. Poker probability - Wikipedia

    en.wikipedia.org/wiki/Poker_probability

    Probability and gambling have been ideas since long before the invention of poker. The development of probability theory in the late 1400s was attributed to gambling; when playing a game with high stakes, players wanted to know what the chance of winning would be.

  8. Relative species abundance - Wikipedia

    en.wikipedia.org/wiki/Relative_species_abundance

    Relative species abundance is a component of biodiversity and is a measure of how common or rare a species is relative to other species in a defined location or community. [1] Relative abundance is the percent composition of an organism of a particular kind relative to the total number of organisms in the area.

  9. Cumulative frequency analysis - Wikipedia

    en.wikipedia.org/wiki/Cumulative_frequency_analysis

    The Wilson score interval [12] provides confidence interval for binomial distributions based on score tests and has better sample coverage, see [13] and binomial proportion confidence interval for a more detailed overview. Instead of the "Wilson score interval" the "Wald interval" can also be used provided the above weight factors are included.