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  2. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  3. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet Σ. Σ may be a human language alphabet, for example, the letters A through Z and other applications may use a binary alphabet (Σ = {0,1}) or a DNA alphabet (Σ = {A,C,G,T}) in bioinformatics.

  4. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.

  5. Post correspondence problem - Wikipedia

    en.wikipedia.org/wiki/Post_correspondence_problem

    The Identity Correspondence Problem (ICP) asks whether a finite set of pairs of words (over a group alphabet) can generate an identity pair by a sequence of concatenations. The problem is undecidable and equivalent to the following Group Problem: is the semigroup generated by a finite set of pairs of words (over a group alphabet) a group. [11]

  6. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    The C++ programming language (originally named "C with Classes") was devised by Bjarne Stroustrup as an approach to providing object-oriented functionality with a C-like syntax. [67] C++ adds greater typing strength, scoping, and other tools useful in object-oriented programming, and permits generic programming via templates.

  7. Suffix array - Wikipedia

    en.wikipedia.org/wiki/Suffix_array

    Suffix arrays are closely related to suffix trees: . Suffix arrays can be constructed by performing a depth-first traversal of a suffix tree. The suffix array corresponds to the leaf-labels given in the order in which these are visited during the traversal, if edges are visited in the lexicographical order of their first character.

  8. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    This pattern is used to avoid subclasses of an object creator in the client application, like the factory method pattern does, and to avoid the inherent cost of creating a new object in the standard way (e.g., using the 'new' keyword) when it is prohibitively expensive for a given application.

  9. List of terms relating to algorithms and data structures

    en.wikipedia.org/wiki/List_of_terms_relating_to...

    The NIST Dictionary of Algorithms and Data Structures [1] is a reference work maintained by the U.S. National Institute of Standards and Technology.It defines a large number of terms relating to algorithms and data structures.