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Incredibox (also stylized as INCREDiBOX or incredibox) is a beatboxing-based music video game created, developed, and published by the French company So Far So Good (SFSG). ). The concept of the game is users dragging and dropping sound icons on different characters to make mu
The developer claims the separately purchasable content aims to simulate specific mental states through the use of binaural beats, some of it is named after various recreational drugs. [1] The I-Doser player has been downloaded millions of times [ 2 ] and is based on the audio technology of a GPL-licensed binaural beat generator, SBaGen. [ 3 ]
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
Suno was founded by four people: Michael Shulman, Georg Kucsko, Martin Camacho, and Keenan Freyberg. They all worked for Kensho, an AI startup, before starting their own company in Cambridge, Massachusetts.
To answer a clue, highlight the grid space by clicking on the clue in the list. You can also select any square in the crossword grid and click the square again to swap between highlighting Across and Down clues. Type in the missing letters to fill in the answer. You can check any letter, answer, or the full grid at any time with the Check button.
StepMania is a cross-platform rhythm video game and engine.It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types.
MTV Music Generator 2 is a music sequencer program and music video game developed by Jester Interactive and published by Codemasters for PlayStation 2 in 2001. Alongside its music sequencer mode, its multiplayer jam mode makes a return from its predecessor .
The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid.