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Automation (known as Automation: The Car Company Tycoon Game in cover and online sources) is a simulation video game developed by New Zealand-based developer Camshaft Software for Microsoft Windows that allows the player to create and run a virtual car company and design vehicles to sell. [1] It is currently available via Steam. [2]
Riversimple Urban Car: The CAD models for the Riversimple Hyrban technology demonstrator have been released under a CC BY-NC-SA [better source needed] Common, Dutch electric car (2009) [5] [6] eCorolla, an electric vehicle conversion; FOSSHW Category L7e Hybrid EV [7] Luka EV, an electric car production platform which first car is the Luka EV. [8]
A host of functions required for ECU software calibration, such as interface-dependent calibration methods, calibration data management, measurement data visualization and analysis, ECU programming, vehicle bus monitoring, as well as remote control through standard interfaces, are part of the product's functional complement.
The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. [ 3 ] It is free software licensed both under the BSD license and the LGPL .
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