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  2. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    Nearly all object-oriented programming languages provide some way to copy objects. As most languages do not provide most objects for programs, a programmer must define how an object should be copied, just as they must define if two objects are identical or even comparable in the first place. Many languages provide some default behavior.

  3. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    Array, a sequence of elements of the same type stored contiguously in memory; Record (also called a structure or struct), a collection of fields . Product type (also called a tuple), a record in which the fields are not named

  4. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  5. Data deduplication - Wikipedia

    en.wikipedia.org/wiki/Data_deduplication

    In computing, data deduplication is a technique for eliminating duplicate copies of repeating data. Successful implementation of the technique can improve storage utilization, which may in turn lower capital expenditure by reducing the overall amount of storage media required to meet storage capacity needs.

  6. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    IronPython allows running Python 2.7 programs (and an alpha, released in 2021, is also available for "Python 3.4, although features and behaviors from later versions may be included" [170]) on the .NET Common Language Runtime. [171] Jython compiles Python 2.7 to Java bytecode, allowing the use of the Java libraries from a Python program. [172]

  7. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

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  9. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.