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PLEX was developed by Göran Hemdahl at Ericsson in the 1970s, [1] and it has been continuously evolving since then. [2] PLEX was described in 2008 as "a cross between Fortran and a macro assembler." [3] The language has two variants: Plex-C used for the AXE Central Processor (CP) and Plex-M used for Extension Module Regional Processors (EMRP). [4]
In DOS, the name is still relative to the root directory of the current disk, so to get a fully qualified file name, the file name must be prefixed with the drive letter and a colon, as in "C:\Users\Name\sample", where "C:" specifies the "C" drive. Also on the above systems, some programs such as the command-line shell will search a path for a ...
In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...
In computer programming, a name collision is the nomenclature problem that occurs when the same variable name is used for different things in two separate areas that are joined, merged, or otherwise go from occupying separate namespaces to sharing one.
In computer programming, digraphs and trigraphs are sequences of two and three characters, respectively, that appear in source code and, according to a programming language's specification, should be treated as if they were single characters.
This article describes the calling conventions used when programming x86 architecture microprocessors.. Calling conventions describe the interface of called code: The order in which atomic (scalar) parameters, or individual parts of a complex parameter, are allocated
TV critic and true-crime buff Lorraine Ali selects the 50 best true-crime documentaries you can stream on Netflix, HBO Max, Hulu, Prime Video and more.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.