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Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...
Few systems transfer files and data by simply copying the contents of the file into the 'Data' field of HDLC or PPP frames — another protocol layer is used to format the data inside the 'Data' field of the HDLC or PPP frame. The most commonly used such protocol is Internet Protocol (IP), defined by RFC 791. This imposes its own overheads.
ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available in a wide range of operating systems – including most embedded network administration software.
Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
Monitoring an internet server means that the server owner always knows if one or all of their services go down. Server monitoring may be internal, i.e. web server software checks its status and notifies the owner if some services go down, and external, i.e. some web server monitoring companies check the status of the services with a certain frequency.
The advantages of PathPing over ping and traceroute are that each node is pinged as the result of a single command, and that the behavior of nodes is studied over an extended time period, rather than the default ping sample of four messages or default traceroute single route trace. The disadvantage is that it takes a total of 25 seconds per hop ...
Performance Monitor (known as System Monitor in Windows 9x, Windows 2000, and Windows XP) is a system monitoring program introduced in Windows NT 3.1. It monitors various activities on a computer such as CPU or memory usage.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.