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  2. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  3. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    Additionally, the individual frames were scanned for computer processing. Using sophisticated interpolation software, extra frames could be inserted to slow down the action further and improve the fluidity of the movement (especially the frame rate of the images); frames could also be dropped to speed up the action. This approach provides ...

  4. Motion estimation - Wikipedia

    en.wikipedia.org/wiki/Motion_estimation

    More often than not, the term motion estimation and the term optical flow are used interchangeably. [citation needed] It is also related in concept to image registration and stereo correspondence. [1] In fact all of these terms refer to the process of finding corresponding points between two images or video frames. The points that correspond to ...

  5. File:Interframe motion interpolation.webm - Wikipedia

    en.wikipedia.org/wiki/File:Interframe_motion...

    Interframe_motion_interpolation.webm (WebM audio/video file, VP9, length 40 s, 800 × 450 pixels, 151 kbps overall, file size: 736 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  6. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The DLSS frame generation algorithm takes two rendered frames from the rendering pipeline and generates a new frame that smoothly transitions between them. So for every frame rendered, one additional frame is generated. [2] DLSS 3.0 makes use of a new generation Optical Flow Accelerator (OFA) included in Ada Lovelace generation RTX GPUs.

  7. Motion compensation - Wikipedia

    en.wikipedia.org/wiki/Motion_compensation

    Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation ...

  8. Block-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Block-matching_algorithm

    A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.

  9. Video super-resolution - Wikipedia

    en.wikipedia.org/wiki/Video_super-resolution

    Video super-resolution (VSR) is the process of generating high-resolution video frames from the given low-resolution video frames. Unlike single-image super-resolution (SISR) , the main goal is not only to restore more fine details while saving coarse ones, but also to preserve motion consistency.