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When virtual and physical environments were designed so that the same learning theories were employed by the students, (Physical Engagement, Cognitive Load, Embodied Encoding, Embodied Schemas, and Conceptual Salience), differences in post-test performance did not lie between physical vs. virtual, but instead in how the environment was designed ...
A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...
Remote learning can reduce engagement and interaction and lead to a lack of socialization, which can potentially decrease a student's social competence or skills, such as their ability to cooperate with others. A home or online environment may potentially be more distracting or disrupting than a physical school environment.
E-learning has shown to be a useful educational tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning. The distance learning environment is an exciting place to learn new things, collaborate with others, and retain self-discipline. [7]
Learning environments are educational approaches, cultures, and physical settings for all types of learners and activities. The term learning environment can refer to an educational approach, cultural context, or physical setting in which teaching and learning occur.
Electronic learning or e-learning is computer-enhanced learning. A specific and always more diffused e-learning is mobile learning (m-learning), which uses different mobile telecommunication equipment, such as cellular phones. When a learner interacts with the e-learning environment, it is called augmented learning. By adapting to the needs of ...
September: Epignosis [148] releases its web2.0 virtual learning environment (eFront) as Open-Source software. October 18: Controlearning s.a. and ocitel s.a. designed and developed Campus VirtualOnline, (CVO), a platform where mixed e-learning content, e-books, e-money, e-docs, e-talents is found in a single place.
Asynchronous learning environments are described as online spaces where work is supported through the use of digital platforms in such a way that participants are not required to be online at the same time. [23] [24] Threaded discussions, e-mail, and telephone calls are options of asynchronous delivery. [25]