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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  3. Desmos - Wikipedia

    en.wikipedia.org/wiki/Desmos

    Some 50 employees joined Amplify. Desmos Studio was spun off as a separate public benefit corporation focused on building calculator products and other math tools. [7] In May 2023, Desmos released a beta for a remade Geometry Tool. In it, geometrical shapes can be made, as well as expressions from the normal graphing calculator, with extra ...

  4. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    An extension to the original algorithm called the midpoint circle algorithm may be used for drawing circles. While algorithms such as Wu's algorithm are also frequently used in modern computer graphics because they can support antialiasing, Bresenham's line algorithm is still important because of its speed and simplicity.

  5. List of unusual units of measurement - Wikipedia

    en.wikipedia.org/wiki/List_of_unusual_units_of...

    The Furman is a unit of angular measure equal to 1 ⁄ 65,536 of a circle, or just under 20 arcseconds. It is named for Alan T. Furman, the American mathematician who adapted the CORDIC algorithm for 16-bit fixed-point arithmetic sometime around 1980. [77] 16 bits give a resolution of 2 16 = 65,536 distinct angles.

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  8. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    The most famous of these problems, squaring the circle, otherwise known as the quadrature of the circle, involves constructing a square with the same area as a given circle using only straightedge and compass. Squaring the circle has been proved impossible, as it involves generating a transcendental number, that is, √ π.

  9. Chebyshev distance - Wikipedia

    en.wikipedia.org/wiki/Chebyshev_distance

    On a chessboard, where one is using a discrete Chebyshev distance, rather than a continuous one, the circle of radius r is a square of side lengths 2r, measuring from the centers of squares, and thus each side contains 2r+1 squares; for example, the circle of radius 1 on a chess board is a 3×3 square.