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In 1996, the magazine named Wizardry VII the 105th best game ever. [15] In PC Magazine, Barry Brenesal remarked, "When it comes to an interesting, complex plot, Crusaders handily beats the rest [of the series]." He wrote that the game "gets high marks for its humor, its excellent characterization, and its thorough and well-detailed documentation."
Ported to Sharp X1 Turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, Famicom, Game Boy Color, Commodore 64. Also available for the PC Engine as part of Wizardry III + IV (1994), for the Super Famicom as part of Wizardry I-II-III: Story of Llylgamyn (1999), and for Microsoft Windows, PlayStation and Sega Saturn as part of Wizardry: Llylgamyn Saga (1998).
Wizardry II: The Knight of Diamonds; Wizardry III: Legacy of Llylgamyn; Wizardry IV: The Return of Werdna; Wizardry Online; Wizardry V: Heart of the Maelstrom; Wizardry VI: Bane of the Cosmic Forge; Wizardry VII: Crusaders of the Dark Savant; Wizardry: Labyrinth of Lost Souls; Wizardry: Proving Grounds of the Mad Overlord; Wizardry: Tale of the ...
Might and Magic is considered one of the defining examples of early role-playing video games, along with The Bard's Tale, Ultima and Wizardry series. [7] By March 1994, combined sales of the Might and Magic series totaled 1 million units. [8] The number rose to 2.5 million sales by November 1996. [9] and 4 million by March 1999. [10]
The design was based on a game that Bradley had already written several years prior, but it was rebranded and rewritten as a Wizardry sequel. [3] Though recommended by contemporary game reviewers, Matt Barton wrote in Dungeons and Desktops that the game was not a significant departure from the previous titles, which were still using game design ...
Later Wizardry games made it easier by restarting at the point in the dungeon where the characters died. It can take hundreds of hours to finish the game. [7] Wizardry saves the player's party and game progress onto a scenario disk. After booting, a new one may be created with a blank floppy disk or an existing one used.
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Wizardry 8 is the last installment in the Wizardry series of role-playing video games developed by Sir-Tech Canada.Serving as the third game in the "Dark Savant trilogy," it follows Wizardry VI: Bane of the Cosmic Forge and Wizardry VII: Crusaders of the Dark Savant.