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For the purpose of this comparison, "audio players" are defined as any media player explicitly designed to play audio files, with limited or no support for video playback. Multi-media players designed for video playback, which can also play music, are included under comparison of video player software.
Music (also known as Apple Music, the Apple Music app, and the Music app [1]) [n 1] is a media player application developed for the iOS, iPadOS, macOS, watchOS, visionOS, tvOS, Android, and Windows operating systems by Apple Inc. [2] It can play music files stored locally on devices, as well as stream from the iTunes Store and Apple Music.
Various software, firmware, and hardware components may add up to a substantial delay associated with starting playback of a track. If not accounted for, the listener is left waiting in silence as the player fetches the next file (see harddisk access time), updates metadata, decodes the whole first block, before having any data to feed the hardware buffer.
Samsung SPH-M2100, the first mobile phone with built-in MP3 player was produced in South Korea in August 1999. [57] [58] Samsung SPH-M100 (UpRoar) launched in 2000 was the first mobile phone to have MP3 music capabilities [59] in the US market. The innovation spread rapidly across the globe and by 2005, more than half of all music sold in South ...
Shuffle play is a mode of music playback in which songs are played in a randomized order that is decided upon for all tracks at once. [1] It is commonly found on CD players, digital audio players and media player software. Shuffle playback prevents repeated tracks, which makes it distinct from random playback, in which the next track is chosen ...
However, PictureFlow is not part of the main UI, instead included as a demo. A Cover Flow-like interface was used in the built-in music player app for latest Symbian OS versions (Anna and above). [19] Reflection Music Player also implements a Cover Flow-like Music Player for the iPad Reflection Music Player with Cover Flow on iTunes.
[11] [12] It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners; for example, compared to CD-quality digital audio, MP3 compression can commonly achieve a 75–95% reduction in size, depending on the bit rate. [13] In ...
The loosely defined category of S1 MP3 players is comprised by a large amount of then-inexpensive handheld digital audio players. [1] The players were mainly widespread around 2005–2006 [citation needed] but the series continued for years afterwards, blurring into that of so-called "MP4 players" employing S1 and competing architectures.