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Ahead of E3 2013, Microsoft released an official statement clarifying some of the most debatable aspects of Xbox One. In that statement, Microsoft clarified Xbox One used games trading and sharing ...
It seems that even publishers are confused with Microsoft's regulations on pre-owned games with the Xbox One -- particularly on the part where they could receive a cut of arumored "activation fee ...
Xbox Games Store (formerly Xbox Live Marketplace) was a unified storefront for the Xbox 360 and Xbox One which offered both free and premium content for download including Xbox Live Arcade titles, Xbox indie games, original Xbox games, Xbox 360 game demos, game expansion material (e.g. extra maps, vehicles, songs), trailers, gamer pictures and ...
Gamers won big today with Microsoft's reversal of its original Xbox One DRM, removing the internet connection requirement and doing away with its strict used-games policy. But if I've learned one ...
The Entertainment Software Rating Association (Persian: اسرا) (ESRA) is a governmental video game content rating system that is used in Iran. Games that have been exempt from the rating are de facto banned from sale in Iran. +3 – Ages 3 and over +7 – Ages 7 and over +12 – Ages 12 and over +15 – Ages 15 and over +18 – Ages 18 and over
Games with this rating contain content that the ESRB believes is suitable for all ages, [47] including minimal cartoon, fantasy, or mild violence, and infrequent use of profane language. [22] [47] This rating was initially known as Kids to Adults (K-A) until 1998, due to trademark issues preventing the use of an "E" icon. [48] [19] Everyone 10 ...
Lucky enough to find a PlayStation 5, Xbox Series X or Nintendo Switch for your kids? This is how to set it up before giving it to them.
The International Age Rating Coalition (IARC) is an initiative aimed at streamlining acquisition of content ratings for video games, from authorities of different countries. Introduced in 2013, the IARC system simplifies the process of obtaining ratings by developers, through the use of questionnaires, which assess the content of the product.