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Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [ 1 ] [ 2 ] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."
McKenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past. The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC. [citation needed]
Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [5] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997
Imagine is a series of simulation video games primarily for the Nintendo DS, Nintendo 3DS, Microsoft Windows, and Wii game consoles, released from October 2007 to February 2013. Imagine video games are aimed primarily at girls aged six to fourteen and are published by Ubisoft .
Alpha (video game) Alwa's Legacy; AM2R; Amazing Princess Sarah; American Girl (video game series) American Girl: Kit Mystery Challenge! The American Girls Premiere; American Hero (video game) Amnesia (2011 video game) Amnesia: Rebirth; Amnesia: The Dark Descent; Amy (video game) Anachronox; Analogue: A Hate Story; Anchorhead; Anett Futatabi ...
The game marked the debut of Pleasant Company – the creator of the American Girl franchise – into the digital software space. [11] Linda Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the most ...
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The Powerpuff Girls: Gamesville was developed by BAM! Entertainment for the PC-CD-ROM. It was released on October 31, 2002. The Powerpuff Girls: Princess Snorebucks is a game made by The Learning Company. In it, the Powerpuff Girls are under a sleeping spell from Princess Morebucks' music box and they must get notes from the music box to earn ...