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The C programming language provides many standard library functions for file input and output.These functions make up the bulk of the C standard library header <stdio.h>. [1] The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, [2] and officially became part of the Unix operating system in Version 7.
In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]
In the programming language C++, unordered associative containers are a group of class templates in the C++ Standard Library that implement hash table variants. Being templates, they can be used to store arbitrary elements, such as integers or custom classes.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
In the C++ programming language, seekg is a function in the fstream library (part of the standard library) that allows you to seek to an arbitrary position in a file. This function is defined for ifstream class - for ofstream class there's a similar function seekp (this is to avoid conflicts in case of classes that derive both istream and ostream, such as iostream).
The C and C++ syntax given above is the canonical one used in all the textbooks - but it's difficult to read and explain. Even the above typedef examples use this syntax. However, every C and C++ compiler supports a more clear and concise mechanism to declare function pointers: use typedef, but don't store
In computer programming, run-time type information or run-time type identification (RTTI) [1] is a feature of some programming languages (such as C++, [2] Object Pascal, and Ada [3]) that exposes information about an object's data type at runtime.
Most of the operators available in C and C++ are also available in other C-family languages such as C#, D, Java, Perl, and PHP with the same precedence, associativity, and semantics. Many operators specified by a sequence of symbols are commonly referred to by a name that consists of the name of each symbol.