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  2. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  3. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Examples Classroom Application Exercise or play: Running, chasing, recess activities: Creating dance routines, run on the spot, perform knowledge of a process Contact or sports: Soccer, football, wrestling: PE classes Introverted play: Puzzles, Lego, crosswords: Building using objects to show creativity or to assess knowledge of a concept learnt.

  4. Creative education - Wikipedia

    en.wikipedia.org/wiki/Creative_education

    Creative education is when students are able to use imagination and critical thinking to create new and meaningful forms of ideas where they can take risks, be independent and flexible. [1] Instead of being taught to reiterate what was learned, students learn to develop their ability to find various solutions to a problem.

  5. Teaching method - Wikipedia

    en.wikipedia.org/wiki/Teaching_method

    Classroom Action Research is a method of finding out what works best in your own classroom so that you can improve student learning. We know a great deal about good teaching in general (e.g. McKeachie, 1999; Chickering and Gamson, 1987; Weimer, 1996), but every teaching situation is unique in terms of content, level, student skills, and ...

  6. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  7. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  8. Scholarship of teaching and learning - Wikipedia

    en.wikipedia.org/wiki/Scholarship_of_teaching...

    Kreber, C. 2002. "Teaching excellence, teaching expertise, and the scholarship of teaching" Innovative Higher Educ. 27:5–23. McKinney, K. 2004. "The scholarship of teaching and learning: Past lessons, current challenges, and future visions." To Improve the Academy 22:3–19. Shulman, L.S. 1999. "Taking learning seriously" Change July/August ...

  9. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...