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ChromaGun is a puzzle game revolving around using colors. The player uses the ChromaGun, a paint-shooting weapon, to colorize walls and floating spherical robots, called Worker Droids.
24-bit palette sample image 24-bit palette color test chart. This is a full list of color palettes for notable video game console hardware.. For each unique palette, an image color test chart and sample image (original True color version follows) rendered with that palette (without dithering unless otherwise noted) are given.
MM2 may refer to: MM2, a class of force fields; see force field (chemistry) MM2 (MMS), an interface utilized by the Multimedia Messaging Service standard; Mega Man 2, a 1988 video game for the NES; Mega Man II, a 1991 video game for the Game Boy; Midtown Madness 2, a 2000 video game for the PC; Motocross Madness 2, a 2000 video game for the PC
Example of U-V color plane, Y′ value = 0.5, represented within RGB color gamut An image along with its Y′, U, and V components respectively. Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard. A color is described as a Y′ component and two chroma components U and V.
Chroma, a canceled 2014 video game by Harmonix; Chroma and Chroma Prime, playable characters from Warframe Warframe; Chroma, a fictional city in the video game De Blob; Chroma, a fictional supernatural force in the video game Fahrenheit; Chroma, a profession in the video game Phantom Brave
Chromaticity consists of two independent parameters, often specified as hue (h) and colorfulness (s), where the latter is alternatively called saturation, chroma, intensity, [1] or excitation purity. [ 2 ] [ 3 ] This number of parameters follows from trichromacy of vision of most humans, which is assumed by most models in color science .
A young girl playing with a water gun. A water gun (or water pistol, water blaster, or squirt gun) is a type of toy gun designed to shoot jets of water.Similar to water balloons, the primary purpose of the toy is to soak another person in a recreational game such as a water fight.
V, the value, or L, the light, encodes the luma information on every pixel of a 2x2 macro-block; H and S encode the chroma, but the eye is more sensitive to H, the hue, and to S, the saturation so: you can give twice more bandwidth to H than to S. This is a minor improvement that helps giving more color