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4.b4, the Evans Gambit, in which White offers a pawn in return for rapid development; 4.d3, the Giuoco Pianissimo; 4.0-0, often with the intention of meeting 4...Nf6 with 5.d4, the Max Lange Attack, in which White opens up the centre, or 5.d3, the Giuoco Pianissimo; Other continuations are: 4.Nc3 Nf6, the Four Knights Variation
The Semi-Italian Opening (also known as Half Giuoco Piano, Lesser Giuoco Piano, and Paris Defence) is one of Black's responses to the Italian Game. [6] [7] It begins with the moves:
A Closed Game (or Double Queen's Pawn Opening) is a chess opening that begins with the moves: . 1. d4 d5. The move 1.d4 offers the same benefits to development and center control as does 1.e4, but unlike with the king's pawn openings where the e4-pawn is undefended after the first move, the d4-pawn is protected by White's queen.
Before chess programs achieved master strength, and then became better than the best humans, adjournment was commonly offered in tournaments. When an adjournment is made, the player whose move it is secretly writes their next move on their scoresheet but does not make the move on the chessboard. Both opponents' scoresheets are then placed in ...
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
A Semi-Open Game is a chess opening in which White plays 1.e4 and Black breaks symmetry immediately by replying with a move other than 1...e5. The Semi-Open Games are also called Single King Pawn, Asymmetrical King Pawn, or Half-Open Games (or Openings), and are the complement of the Open Games or Double King Pawn Games which begin 1.e4 e5.
For example, Harry Golombek, in Capablanca's 100 Best Games of Chess (1947), gave a question mark to Black's fourth move in the line 1.e4 c5 2.Ne2 d6 3.d4 cxd4 4.Nxd4 g6, a form of the Accelerated Dragon variation of the Sicilian Defence, stating that 4...Nf6 was "necessary" to make White block his c-pawn with 5.Nc3 and thus avoid the Bind.
The Classical Variation of the Scotch Game is a chess opening that begins with the moves: 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Bc5. White has several fifth move options, including 5.Be3, 5.Nxc6, 5.Nb3 and 5.Nf5.