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A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.
In the study of graph coloring problems in mathematics and computer science, a greedy coloring or sequential coloring [1] is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the graph in sequence and assigns each vertex its first available color. Greedy colorings can be found in linear time, but ...
A greedy algorithm is optimal for every R-compatible linear objective function over a greedoid. The intuition behind this proposition is that, during the iterative process, each optimal exchange of minimum weight is made possible by the exchange property, and optimal results are obtainable from the feasible sets in the underlying greedoid.
In computer science, greedy number partitioning is a class of greedy algorithms for multiway number partitioning. The input to the algorithm is a set S of numbers, and a parameter k. The required output is a partition of S into k subsets, such that the sums in the subsets are as nearly equal as possible. Greedy algorithms process the numbers ...
A Pythagorean Cup (also known as a Pythagoras Cup, Greedy Cup, Cup of Justice, Anti Greedy Goblet or Tantalus Cup) is a practical joke device in a form of a drinking cup, credited to Pythagoras of Samos. When it is filled beyond a certain point, a siphoning effect causes the cup to drain its entire contents through the base.
Greedy algorithm, any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage; Greedy, a 1994 comedy; Greedy Gretchen, a character who appeared in episodes of the American TV sitcoms Three's Company and Three's a Crowd; Greedy Smurf, a character in The Smurfs franchise
One of them is a random greedy algorithm which was proposed by Joel Spencer. He used a branching process to formally prove the optimal achievable bound under some side conditions. The other algorithm is called the Rödl nibble and was proposed by VojtÄ›ch Rödl et al. They showed that the achievable packing by the Rödl nibble is in some sense ...
Thus, most of the works in this field are concerned with polynomial-time approximation algorithms, including greedy algorithms or local search algorithms. The problem of maximizing a non-negative submodular function admits a 1/2 approximation algorithm. [19] [20] Computing the maximum cut of a graph is a special case of this problem.