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In crystallography, the orthorhombic crystal system is one of the 7 crystal systems.Orthorhombic lattices result from stretching a cubic lattice along two of its orthogonal pairs by two different factors, resulting in a rectangular prism with a rectangular base (a by b) and height (c), such that a, b, and c are distinct.
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Photograph of a triangular prism, dispersing light Lamps as seen through a prism. In optics, a dispersive prism is an optical prism that is used to disperse light, that is, to separate light into its spectral components (the colors of the rainbow). Different wavelengths (colors) of light will be deflected by the prism at different angles. [1]
A right prism is a prism in which the joining edges and faces are perpendicular to the base faces. [5] This applies if and only if all the joining faces are rectangular. The dual of a right n-prism is a right n-bipyramid. A right prism (with rectangular sides) with regular n-gon bases has Schläfli symbol { }×{n}.
A rectangular cuboid is a convex polyhedron with six rectangle faces. The dihedral angles of a rectangular cuboid are all right angles, and its opposite faces are congruent. [2] By definition, this makes it a right rectangular prism. Rectangular cuboids may be referred to colloquially as "boxes" (after the physical object).
A simple arithmetic calculator was first included with Windows 1.0. [5]In Windows 3.0, a scientific mode was added, which included exponents and roots, logarithms, factorial-based functions, trigonometry (supports radian, degree and gradians angles), base conversions (2, 8, 10, 16), logic operations, statistical functions such as single variable statistics and linear regression.
Solid angles can also be measured in square degrees (1 sr = (180/ π) 2 square degrees), in square arc-minutes and square arc-seconds, or in fractions of the sphere (1 sr = 1 / 4 π fractional area), also known as spat (1 sp = 4 π sr). In spherical coordinates there is a formula for the differential,
The wedge prism is a prism with a shallow angle between its input and output surfaces. This angle is usually 3 degrees or less. Refraction at the surfaces causes the prism to deflect light by a fixed angle. When viewing a scene through such a prism, objects will appear to be offset by an amount that varies with their distance from the prism.