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The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga. On the Apple II, Ultima I and Wizardry: Proving Grounds of the Mad Overlord each kicked off a long running role-playing game ...
Tempest (video game) Tennis (1981 video game) Thief (Apple II game) Thief (arcade game) Threshold (video game) TI Invaders; Tigers in the Snow; Tombstone City: 21st Century; Tooth Invaders; Torpedo Fire; Treasure Island (1981 video game) Triple Action; Tsunami (video game) Turbo (video game) Turtles (video game)
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1981. For video games, see 1981 in video gaming.
Utopia is a two-player game in which the two players each control one of the game's two islands. It lacks an AI opponent, although a single player can play to achieve a high score and ignore the other island. When starting the game, the players may choose how many rounds to play (up to 50) and the length of each round (30 to 120 seconds).
Secret Tournament" (also known as "Scorpion KO" or "The Cage") was a Nike global advertising campaign coinciding with the 2002 FIFA World Cup. [1] With a marketing budget estimated at US$100 million, [ 2 ] the advert featured 24 top contemporary football players and former player Eric Cantona as the tournament "referee".
Before South Carolina’s win over No. 1 Alabama in 2010, it was this victory over the Tar Heels that ranked as the biggest upset in USC program history.
The Red Raiders will hosting a home playoff game for the first time since 2019 when the team won 10 games, including winning the Class C sectional championship en route to reaching a state ...
Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. A version for Atari 8-bit computers was released the same year. Sneakers was Turmell's first published game. He was later the lead designer and programmer of 1993's NBA Jam. [1]