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Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.
rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor , rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.
One review of research studies found that driver behavior on a driving simulator approximates (relative validity) but does not exactly replicate (absolute validity) on-road driving behavior. [13] Another study found absolute validity for the types and number of driver errors committed on a simulator and on the road. [14]
Euro Truck Simulator 2 is a truck simulator game developed and published by SCS Software for Microsoft Windows, Linux, and macOS and was initially released as open development on 18 October 2012. [2] The game is a direct sequel to the 2008 game Euro Truck Simulator and it is the fourth video game in the Truck Simulator series.
Assetto Corsa is a racing simulation that attempts to offer a realistic driving experience with a variety of road and race cars through detailed physics and tyre simulation on race tracks recreated through laser-scanning technology.
It simulates the road train (as an articulated vehicle) and focuses on cargo transportation and economical issues. [7] The trucking simulator is a relatively new aspect of the vehicle simulation genre, focusing on cargo transportation and the expansion of the player's trucking business, combining elements of a business simulation game.
By Akash Sriram (Reuters) - Self-driving technology company Waabi said on Tuesday it has partnered with truckmaker Volvo's driverless systems unit to develop and deploy big rigs that drive themselves.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.