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  2. Winning Ways for Your Mathematical Plays - Wikipedia

    en.wikipedia.org/wiki/Winning_Ways_for_Your...

    The first volume introduces combinatorial game theory and its foundation in the surreal numbers; partizan and impartial games; Sprague–Grundy theory and misère games. The second volume applies the theorems of the first volume to many games, including nim , sprouts , dots and boxes , Sylver coinage , philosopher's phutball , fox and geese .

  3. P. K. Srinivasan - Wikipedia

    en.wikipedia.org/wiki/P._K._Srinivasan

    Ramanujam Memorial Number Vol 1 - Letter and Reminiscences - a compilation (Ed.) Ramanujam Memorial Number Vol 2 - An Inspiration (Ed.) Introduction to the Creativity of Ramanujan - Instruction Guides to Primary, Middle and High School Teachers; Game Way Math - published by Lakshmi Ganapathy Educational and Charitable Trust, Chennai, India.

  4. Elementary mathematics - Wikipedia

    en.wikipedia.org/wiki/Elementary_mathematics

    Elementary mathematics, also known as primary or secondary school mathematics, is the study of mathematics topics that are commonly taught at the primary or secondary school levels around the world. It includes a wide range of mathematical concepts and skills, including number sense , algebra , geometry , measurement , and data analysis .

  5. Math Gran Prix - Wikipedia

    en.wikipedia.org/wiki/Math_Gran_Prix

    In a January 1983, review the British computer games magazine TV Gamer described the game as "certainly a lot more entertaining than its predecessor, Basic Maths". [3] A review in the January 1983 edition of Tilt magazine, a French video games magazine, gave the game 2/6 for graphics and 4/6 for interest, saying that the game might even be of interest to adults.

  6. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  7. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [19] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [20]