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  2. You Can Play ‘Squid Game’ in Real Life With Your Friends ...

    www.aol.com/entertainment/play-squid-game-real...

    Interactive gaming company Immersive Gamebox, under a pact with Netflix, has developed an in-person “Squid Game” multiplayer game that will let groups of 2-6 people compete in a series of ...

  3. Will Dean (entrepreneur) - Wikipedia

    en.wikipedia.org/wiki/Will_Dean_(entrepreneur)

    Will Dean (born 8 November 1980) is an entrepreneur who founded and served as the CEO of endurance event company Tough Mudder [1] and co-founded Immersive Gamebox (previously Electric Gamebox), where he currently holds the position of CEO. [2]

  4. Netflix-Approved “Immersive” Squid Game Experience ... - AOL

    www.aol.com/netflix-approved-immersive-squid...

    The experience is being launched by the interactive gaming and technology company Immersive Gamebox, […] Skip to main content. 24/7 Help. For premium support please call: 800-290-4726 more ...

  5. Shaun the Sheep - Wikipedia

    en.wikipedia.org/wiki/Shaun_the_Sheep

    In 2021, Aardman announced the launch of a 30-minute immersive game experience to be located at Electric Gamebox venues in London, Manchester Arndale and Lakeside, Essex. [ 64 ] International broadcast

  6. Illuminarium Experiences - Wikipedia

    en.wikipedia.org/wiki/Illuminarium_Experiences

    Illuminarium Experiences is an American company that creates large-scale experiential entertainment in reprogrammable immersive theaters, called "Illuminariums", in cities around the world.

  7. GameWorks - Wikipedia

    en.wikipedia.org/wiki/GameWorks

    GameWorks is a gaming-based entertainment center with a single location as of 2022.It was owned by then-owner ExWorks Capital, each venue featured a wide array of video game arcades, in addition to full-service bars and restaurants.

  8. Jordan Weisman - Wikipedia

    en.wikipedia.org/wiki/Jordan_Weisman

    [1]: 122 Working with Incredible Technologies, VWE created the world's first immersive networked location-based virtual reality gaming centers. [citation needed] VWE was a critical, though not a commercial success. [citation needed] As Weisman got more involved in VWE, Sam Lewis became FASA's president. [1]: 122

  9. Stonemaier Games and the Business of Fun - AOL

    www.aol.com/finance/stonemaier-games-business...

    In this Rule Breaker Investing episode, Motley Fool co-founder David Gardner welcomes back game designer and publisher Jamey Stegmaier for a lively conversation about scaling a creative venture ...