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  2. FlipaClip - Wikipedia

    en.wikipedia.org/wiki/FlipaClip

    FlipaClip allows users to create 2D frame-by-frame animations. [4] [5] Besides the basic drawing features, users can use a customizable rule tool; import images, videos and audio files; create multiple frame layers at various frames per second; [6] [7] and export their work in various file formats.

  3. Moho (software) - Wikipedia

    en.wikipedia.org/wiki/Moho_(software)

    In 2015, Anime Studio 11 added frame-by-frame animation, layer referencing, animated shape ordering, enhanced tools and brushes, JSON file format support, and other features. In 2016, Anime Studio was rebranded as its original name Moho by Smith Micro Software to reflect the software's ability to create more animated content than anime. [2]

  4. Pixel Game Maker MV - Wikipedia

    en.wikipedia.org/wiki/Pixel_Game_Maker_MV

    Pixel Game Maker MV (released as "Action Game Tsukuru" (アクションゲームツクール) in Japan) is a 2D action game production software published by Playism. It allows for the creation of 2D games without the need for programming.

  5. Rotoscoping - Wikipedia

    en.wikipedia.org/wiki/Rotoscoping

    Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, live-action film images were projected onto a glass panel and traced onto paper.

  6. ShapeShifter (animation) - Wikipedia

    en.wikipedia.org/wiki/ShapeShifter_(animation)

    ShapeShifter is an online animation freeware developed by Aniboom, aimed at providing users with a platform to create short movies without the need for downloading or installing any software. Launched to simplify the animation process and make it more accessible, ShapeShifter offers a user-friendly interface and a range of features to ...

  7. Still motion - Wikipedia

    en.wikipedia.org/wiki/Still_motion

    Still motion is a method of displaying many images one after another as frames, using the technique of "frame-by-frame", similar to the concept of stop motion. The difference between this and stop motion, however, is that still motion is not a method of animation and therefore, each frame does not have to be related in any way. It is a style of ...

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